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Free Texture Size Checker

Check texture size before 3D import: width, height, power-of-two fit, decoded RGBA8 memory, and the texture lane your model can afford.

Browser-only, private

Check texture size and memory locally before 3D import or generation.

Quick tips

  • Check texture dimensions, power-of-two fit, and estimated GPU memory before 3D import.
  • Check model files, texture dimensions, and real-world scale before 3D generation, import, or delivery.

About Free Texture Size Checker

Check texture size before 3D import: width, height, power-of-two fit, decoded RGBA8 memory, and the texture lane your model can afford.

Free Texture Size Checker is designed for quick browser-side preparation before upload, printing, modeling, compression, review, or handoff. Files are processed locally so you can keep lightweight jobs out of server queues.

How to use Free Texture Size Checker

1

Choose a file

Select a local file from the upload area. The page checks the file type and size before processing.

2

Process locally

Run the tool in your current browser session without installing desktop software.

3

Download the result

Download the finished file and review it before printing, modeling, publishing, or handoff.

Why use this browser tool

Local-first processing

Free Texture Size Checker runs in the browser, which is useful for quick files you do not want to upload.

No installation

Open the page and work immediately across devices without setting up a desktop utility.

Free output

No account is required for these browser utilities, and exported files are not watermarked.

Workflow-ready

Use the result in slicers, 3D viewers, editors, web pages, review threads, or delivery folders.

What a 4096 x 4096 texture really costs

Texture cost is decided by two numbers: the pixel dimensions and the bytes per pixel. The checker reads the first and multiplies by four, because one decoded RGBA8 pixel is four bytes.

4096 x 4096 x 4 is 67,108,864 bytes — 64 MiB for a single texture, before mipmaps and before the driver pads the allocation. That figure, not the PNG file size, is what decides whether a texture budget survives a WebGL scene.

  1. 1Read the dimensions and the power-of-two verdict

    WebGL 2 accepts non-power-of-two sizes, but power-of-two remains the safe lane for mipmapping, texture compression, and older engines: 512, 1024, 2048, 4096.

  2. 2Treat the reported memory as a floor

    The number on the page is width x height x 4 bytes. A complete mip chain adds roughly a third on top, so a 4096 x 4096 texture that reports 64 MiB costs about 85 MiB once mipmapped.

  3. 3Check the limit of the device you are targeting

    Open the console on the target device and run const gl = document.createElement("canvas").getContext("webgl2"); gl.getParameter(gl.MAX_TEXTURE_SIZE). That integer is the largest texture that GPU will upload.

  4. 4Check the source, ship the compressed form

    Run the checker on the PNG or JPEG you author to catch oversized and non-power-of-two sources, then deliver KTX2 or Basis, which keep the GPU-side cost down instead of expanding to RGBA8.

Decoded RGBA8 cost by texture size
TexturePixelsDecoded RGBA8With a full mip chain
512 x 512262,1441 MiBabout 1.33 MiB
1024 x 10241,048,5764 MiBabout 5.33 MiB
2048 x 20484,194,30416 MiBabout 21.33 MiB
4096 x 409616,777,21664 MiBabout 85.33 MiB
8192 x 819267,108,864256 MiBabout 341.33 MiB

Frequently asked questions

What is Free Texture Size Checker?

Check texture size before 3D import: width, height, power-of-two fit, decoded RGBA8 memory, and the texture lane your model can afford.

Is Free Texture Size Checker free?

Yes. This browser tool is free to use and does not add watermarks to exported files.

Are my files uploaded?

No for these browser utilities. The supported processing path runs locally in your browser session.

What file size works best?

Smaller files finish faster. Very large images, videos, or 3D meshes may be limited by browser memory and device performance.

Will the output keep every detail?

Output quality depends on the source file, browser capability, and what the target workflow can represent.

Do I need to install software?

No. Use the page directly in a current browser, then download the processed result.

What does the reported memory number mean?

It is the decoded size of the image: width x height x 4 bytes for RGBA8. It is the cost of holding one uncompressed copy, not the file size of the PNG or JPEG you uploaded.

Does the number include mipmaps?

No. A complete mip chain adds about a third on top — a 4096 x 4096 texture reports 64 MiB decoded and costs roughly 85 MiB with mipmaps — so treat the figure on the page as a floor.

Do textures have to be power-of-two?

WebGL 2 accepts non-power-of-two dimensions, but 512, 1024, 2048, and 4096 remain the safe set for mipmapping, texture compression, and older engines. That is why the checker reports the fit separately from the memory figure.

Why does a texture fail on one phone and work on desktop?

MAX_TEXTURE_SIZE differs per GPU. This page validates the file; to confirm what a specific device will accept, read gl.getParameter(gl.MAX_TEXTURE_SIZE) from a WebGL 2 context on that device.

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