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Choose a file
Select a local file from the upload area. The page checks the file type and size before processing.
Read the actual GLB JSON chunk locally and check structure, estimated geometry, materials, textures, skins, and extensions before handoff.
Inspect GLB and glTF metadata locally before Blender, Unity, Unreal, or client handoff.
Quick tips
Read the actual GLB JSON chunk locally and check structure, estimated geometry, materials, textures, skins, and extensions before handoff.
Free GLB Inspector is designed for quick browser-side preparation before upload, printing, modeling, compression, review, or handoff. Files are processed locally so you can keep lightweight jobs out of server queues.
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Select a local file from the upload area. The page checks the file type and size before processing.
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Run the tool in your current browser session without installing desktop software.
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Download the finished file and review it before printing, modeling, publishing, or handoff.
Free GLB Inspector runs in the browser, which is useful for quick files you do not want to upload.
Open the page and work immediately across devices without setting up a desktop utility.
No account is required for these browser utilities, and exported files are not watermarked.
Use the result in slicers, 3D viewers, editors, web pages, review threads, or delivery folders.
Read the actual GLB JSON chunk locally and check structure, estimated geometry, materials, textures, skins, and extensions before handoff.
Yes. This browser tool is free to use and does not add watermarks to exported files.
No for these browser utilities. The supported processing path runs locally in your browser session.
Smaller files finish faster. Very large images, videos, or 3D meshes may be limited by browser memory and device performance.
Output quality depends on the source file, browser capability, and what the target workflow can represent.
No. Use the page directly in a current browser, then download the processed result.
Open GLB files locally with orbit controls before 3D review, import, or conversion.
Convert GLB to STL in the browser: keep the triangle mesh, drop the textures, materials and animation, and confirm the unit before you slice.
Convert glTF to STL in the browser: flatten the scene to geometry-only triangles, then see what STL drops, the unit it assumed, and what to check before slicing.
Check texture size before 3D import: width, height, power-of-two fit, decoded RGBA8 memory, and the texture lane your model can afford.
Calculate an exact scale multiplier between separate source and target units before scene import or slicer handoff.
Convert 3MF, FBX, GLB, glTF, OBJ, PLY, and STL locally, with quick guidance on when to choose web-ready GLB, editable OBJ/PLY, or print-ready STL.