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Choose a file
Select a local file from the upload area. The page checks the file type and size before processing.
Unpack a web-ready GLB into an OBJ mesh for Blender, Maya, CAD review, or manual cleanup; check materials and animation loss.
Convert GLB to OBJ locally before editing or mesh handoff.
Conversion shortcuts
Quick tips
Unpack a web-ready GLB into an OBJ mesh for Blender, Maya, CAD review, or manual cleanup; check materials and animation loss.
Free GLB to OBJ Converter is designed for quick browser-side preparation before upload, printing, modeling, compression, review, or handoff. Files are processed locally so you can keep lightweight jobs out of server queues.
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Select a local file from the upload area. The page checks the file type and size before processing.
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Run the tool in your current browser session without installing desktop software.
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Download the finished file and review it before printing, modeling, publishing, or handoff.
GLB to OBJ conversion runs in the browser, which is useful for quick files you do not want to upload.
Open the page and work immediately across devices without setting up a desktop utility.
No account is required for these browser utilities, and exported files are not watermarked.
Use the result in slicers, 3D viewers, editors, web pages, review threads, or delivery folders.
GLB
A compact single-file glTF package for web, AR, game, and real-time 3D delivery.
OBJ
A widely supported mesh exchange format for geometry, UVs, and material references.
Use it for Blender, Maya, mesh editing, CAD review, or a broad DCC exchange workflow.
OBJ can carry geometry, UVs, normals, and material references, but animation and full scene packaging are outside the format.
Open the OBJ with its MTL/textures beside it and confirm scale, normals, UVs, and material assignments.
The GLB source defines linear units in meters, so the geometry is treated as meter-space on import.
OBJ does not declare a unit; numeric dimensions are preserved but the scale is ambiguous to the next tool.
The converter preserves numeric dimensions; it does not force a millimeter or meter interpretation.
Check the import scale in your DCC tool so the mesh does not arrive at 1000x or 1/1000 the intended size.
Width, height, and depth are measured from the mesh world bounds and carried into the OBJ.
OBJ is typically read as Y-up in DCC tools; confirm the up axis matches your pipeline.
Materials export as a .mtl file reference; full PBR metallic/roughness is not preserved in OBJ.
Image maps are referenced externally by the MTL; keep the texture files beside the OBJ.
OBJ has no animation channel; skins, morph targets, and keyframes are not written.
A multi-node GLB scene merges into OBJ objects or groups without the original scene graph.
Texture coordinates carry into the OBJ so textures stay mapped if the source had UVs.
Existing normals are kept; missing normals are recomputed for smooth shading.
Only mesh geometry is exported; GLB cameras and lights do not carry into OBJ.
If the OBJ will be printed later, confirm zero open boundaries and repair holes first.
Repair any edge shared by more than two triangles before print or simulation.
Remove zero-area faces so downstream tools do not error out.
Fix flipped normals so shading and slicing read a consistent inside and outside.
If the OBJ is destined for print, validate thin walls against your nozzle minimum.
If you still need PBR textures or animation, keep the GLB instead of converting to OBJ.
Open the OBJ with its MTL and textures beside it in Blender, then re-check scale and materials in Maya or CAD.
Unpack a web-ready GLB into an OBJ mesh for Blender, Maya, CAD review, or manual cleanup; check materials and animation loss.
Yes. This browser tool is free to use and does not add watermarks to exported files.
No for these browser utilities. The supported processing path runs locally in your browser session.
Smaller files finish faster. Very large images, videos, or 3D meshes may be limited by browser memory and device performance.
The output follows the limits of OBJ. Materials, animation, textures, or metadata that the target format cannot represent may not be preserved.
No. Use the page directly in a current browser, then download the processed result.
Pack an OBJ mesh into compact GLB for browser previews, game review, or Photo3D handoff; keep MTL and texture paths in mind.
Open GLB files locally with orbit controls before 3D review, import, or conversion.
Preview OBJ mesh files locally before cleanup, import, conversion, or handoff.
Convert GLB to STL in the browser: keep the triangle mesh, drop the textures, materials and animation, and confirm the unit before you slice.
Convert GLB into inspectable glTF when you need readable scene structure for web debugging, buffer review, or toolchain handoff.
Convert GLB to PLY for scan registration or geometry analysis; verify normals and vertex attributes after export.
Drop a 3D model here or browse files
Upload a GLB file. Supported local conversions: FBX to OBJ, FBX to GLB, FBX to STL, FBX to PLY, FBX to glTF, 3MF to STL, 3MF to OBJ, 3MF to GLB, 3MF to PLY, 3MF to glTF, GLB to OBJ, GLB to STL, GLB to glTF, GLB to PLY, glTF to OBJ, glTF to STL, glTF to GLB, glTF to PLY, OBJ to GLB, OBJ to STL, OBJ to PLY, OBJ to glTF, PLY to OBJ, PLY to STL, PLY to GLB, PLY to glTF, STL to OBJ, STL to GLB, STL to PLY, STL to glTF, STL to 3MF.
Maximum local file size: 50 MB
Upload a {source} file. Supported local conversions: FBX to OBJ, FBX to GLB, FBX to STL, FBX to PLY, FBX to glTF, 3MF to STL, 3MF to OBJ, 3MF to GLB, 3MF to PLY, 3MF to glTF, GLB to OBJ, GLB to STL, GLB to glTF, GLB to PLY, glTF to OBJ, glTF to STL, glTF to GLB, glTF to PLY, OBJ to GLB, OBJ to STL, OBJ to PLY, OBJ to glTF, PLY to OBJ, PLY to STL, PLY to GLB, PLY to glTF, STL to OBJ, STL to GLB, STL to PLY, STL to glTF, STL to 3MF.